Making a 3d Sports car
scale model is an activity you can do with CAD programs. These programs
have tools for building simple 3D objects, which you can assemble and shape
into more complex objects. In learning to make a sports car, you'll be learning
these other skills essential to 3D model making in general: navigating in two
and three dimensional space; rotating, scaling, and moving objects; and editing
the component parts of objects.
Steps:
1. Get an image file of a
sports car, ensuring the file is in a common format such as JPEG, PNG, or BMP.
2. Open your CAD program
and select its viewport, then create a plane object whose dimensions match those
of the sports car image.
3. Open the program's
material editor, which has tools for selecting colors and textures for 3D
objects.
4. Load the sports car
image into one of the material editor's slots, and then apply the slot to the
plane object.
5. Apply the lock or
freeze function of your program to the plane object to disable further editing
of the plane. This is necessary to insure accurate tracing of the car's image.
Select the line tool and
apply it to create a line that traces the outline of the car. Do not trace over
the wheels, which you'll add in separately.
6. Insure that your
completed line is closed, meaning that its last point connects to its first.
This is necessary to convert the 2D car image into the car object.
7. Apply
the extrude tool to the car's outline, and adjust the extrusion amount until
the car's width reaches a plausible size. (Extrusion is the modeling process
used to stretch 2D shapes into 3D surfaces.)
8. Create a cylinder
object sized to and positioned at any of the car's wheels. Create three
duplicates of that wheel and position them inside the remaining three wheel
wells.
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